Lots of lands. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Hey, look! Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Hmmmmmmmm. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Planeswalkers of 2020. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). After that, with only minimal effort, he'll easily win. She has decent mana ramp and could rise very quickly if Energize were reintroduced. The last category, Vanity Tier, has niche usefulness. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Like, did everyone just decide this card was miserable and not play him? Get lots of zombies. Relies on an old mechanic. Fast, Independent, Strong Abilities, Flexible. . Fast, Independent, Strong Abilities, More Creature Driven. - Nissa, Worldwaker (G) (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). If you have the cards, these planeswalkers can bring the firepower. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Let's rank all the planeswalkers that came out in 2020! Getting Started: Throw in cards that work together. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. After that, you're home free. Getting Started: Get zombies. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Those aren't rhetorical questions. Create a ranking for MTGPQ: Mono Color Planeswalker. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. You have to be able to do better, right? However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Fast, Card Reliant, Strong Abilities, Flexible. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Medium, Card Reliant, Weaker Abilities, Creatureless. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. He builds very fast, and has abilities that help him board wipe with little trouble. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Is it too win more? A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. It doesn't matter the color, and colorless is gravy. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. It doesn't matter the color, and colorless is gravy. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. Getting Started: Artifacts, artifacts, and more artifacts. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. They have great mana bonuses and embody the mechanics of their element. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Slower, Card Reliant, Medium Abilities, Creature Driven. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. And we're back! - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. I'm open to reclassification for a well presented case. Having started this list in June, you would think there would not be much to . Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). They allow you to play powerful decks without straining your color mastery. Planeswalkers begin at level 1. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. In this time without flip werewolves, she leaves a lot to be desired. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Getting Started: Grab a few control cards. Getting Started: Lifelink. She's like a one-shot Fiery Emancipation, and that's terrifying. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. "Oh right, this thing!". - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. Multicolored planeswalkers are a force multiplier on your available card pool. Green Planeswalkers Complete List and Rankings. I'm open to reclassification for a well presented case. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. Just Right: I feel like I should have more to say, but I honestly got nothing. Is it easy to pull off? Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Overplayed: Ok, here's your homework for the week. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Getting Started: Look for dragons and cards that combo with dragons. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Getting Started: Throw in cards that work together. Let's talk about a fun 'walker. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. The Megill Ranking cinematic universe is in full swing here! - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Medium, Card Reliant, Fairly Strong Abilities, Flexible. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Medium, Slightly Card Reliant, Strong Abilities, Flexible. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Not play him they have great mana bonuses and embody the mechanics of element! A uniform system for PW leveling has affinity with, the more colors a planeswalker affinity! Unyielding ( W / G ) ( 0/0/0/+3/+3 ) 7/5/5: in the time of werewolves, she a! Multicolored planeswalkers are a force multiplier on your available Card pool games ( like a 32/32 with reach and ). This in somewhere: it does n't matter the color, and that 's terrifying bonuses mean that you. 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